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NPC Generator

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Advanced [show]


Thamuz Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered morningstar and tarnished longbow as well. His purple hair is long and unkept. His ears are large.

Personality: He is extraordinarily eccentric. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Poor. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Thamuz Horror, Male Tiefling Cleric 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)17 (+3) 11 (+0)13 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10 pp.


Social Check DCs


Vonbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. His auburn hair is slicked back into a classic pompadour. This hazel eyed easterner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Adventurer, Religious. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vonbin Rumnaheim, Male Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 19 (+4)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 pp.


Social Check DCs


Rûkdûg Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His white hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and money/treasure

Flaws: Antagonistic. Bonds: Rich, Mentor, Job, Debt. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Rûkdûg Lincoln, Male Half-Orc Ranger 4
Medium (6'5") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)12 (+1) 9 (-1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 cp.


Social Check DCs


Foxilon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. His golden hair is lengthy and is close to two feet long. He has a dull look in his brown eyes.

Personality: A skeptical and narcissistic man, Foxilon's first love is himself. His second love is also himself. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.

Motivation: An old rival family wants him found.

Ideals: Athletic, Impeccable, Artistic. Bonds: Family, Rich. Occupation: Servant

Voice: Whispers

Attributes [hide]

Foxilon Greenleaf, Male Halfling Fighter 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Boddynock Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a white cloak and cross-gartered tan stockings and is in decent physical shape. He has styled his brown hair well, parting it to the right. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Brewer in town.

History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Job, Military, Family, Has a crush. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Boddynock Garrick, Male Gnome Aristocrat 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)16 (+3) 11 (+0)17 (+3)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Ignan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Black pearl (1200 gp). Tiger eye turquoise (8 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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