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NPC Generator

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Advanced [show]


Balam Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a black shirt with thin tan vertical stripes and white pants, he is not a threatening figure. His hair is purple and very short. His eyes are gold and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in the west, but his parents moved at a very young age to the south. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Immigrant, Has a crush. Occupation: Sage

Voice: Irish accent

Attributes [hide]

Balam Integrity, Male Tiefling Bard 7
Medium (6'10") Tiefling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)18 (+4) 13 (+1)16 (+3)
Skills Athletics +5, Religion +7
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Infernal, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 900 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver chalice with lapis lazuli gems (140 gp). 1 Minor magic item.


Social Check DCs


Ghaliver Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of bastard swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Recently he has begun working with bootleggers and crooks.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Bonds: Rich, Criminal record. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Ghaliver Goodearth, Male Halfling Adept 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 87 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Insight +5, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 1100 pp. A miniature golden chest with tiny emeralds lining the top (140 gp). Solid gold idol (400 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Cloth of gold vestments (140 gp). Jeweled gold crown (8000 gp). A necklace of small pink pearls (2000 gp). A silver and pearl hairclip (60 gp). Large well-done wool tapestry (600 gp). Gold music box (1000 gp). An abacus with copper, silver and gold markers (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Fire opal pendant on a fine gold chain (1400 gp). A silver and pearl hairclip (60 gp).


Social Check DCs


Zepar Severity, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. His hair is dark red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record, Family. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Zepar Severity, Male Tiefling Monk 7
Medium (6'0") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Boddynock Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'2" and wears just a brown suit. His auburn hair is lengthy. His amber eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of western immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has worked as a Barber like his father before him.

Motivation: A rival would like him out of the picture; and further expansion of business

Flaws: Depressed, Impulsive. Bonds: Immigrant, Job, Criminal record. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Boddynock Silverthread, Male Gnome Bard 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 19 (+4)13 (+1) 11 (+0)13 (+1)
Skills Religion +3, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has dyed his greying brown fur a little too much giving a sharp brown color. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: He comes from a rich southern family. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is greedy; and revenge

Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Rich, Enemies. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Three Shore, Male Tabaxi Rogue 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp. Amethyst (100 gp).


Social Check DCs

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