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NPC Generator

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Advanced [show]


Aramil Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright tan suits and hats. He keeps his white hair in a pixie cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Criminal record, Family, Adventurer. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Aramil Staurheim, Male Half-Elf Warlock 4
Medium (5'2") Half-Elf, True Neutral (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 400 gp.


Social Check DCs


Ralf Kenley, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His hair is long and red with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: To protect his home; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Philantrophist. Bonds: Attractive, Mentor, Slave. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ralf Kenley, Male Human Paladin 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Ombul Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears skinny pants and wears a white and blue robe with the hood down. He has a long red beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Addict. Bonds: Attractive, Enemies, Nature, Job. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Ombul Warmwater, Male Halfling Adept 14
Small (3'2") Halfling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 63 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +5, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Terran, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 2000 gp. Jade (160 gp). Obsidian (8 gp). White opal (900 gp). Golden pearl (160 gp). Deep blue spinel (700 gp). Silver pearl (160 gp). Golden pearl (160 gp). Star ruby (900 gp). Malachite (8 gp). Fire opal (900 gp). Citrine (40 gp). Hematite (8 gp). Obsidian (8 gp). 1 Medium magic item.


Social Check DCs


Seebo Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear ponchos typically of a light tan in addition to tight pants. He has a small bristly mustache and wavy golden hair. His eyes are green and catlike.

Personality: A skeptical and narcissistic man, Seebo's first love is himself. His second love is also himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Architect

Voice: Whispers

Attributes [hide]

Seebo Miggledy, Male Gnome Wizard 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp.


Social Check DCs


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears rags and sports a simple walking cane. He wears his black hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Knight, who enjoyed hunting, Henry was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Impeccable. Bonds: Poor, Family, Nature, Criminal record. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Henry Winterbourne, Male Human Aristocrat 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 4000 cp. Carnelian (80 gp). 1 Magnifying glass.


Social Check DCs

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