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NPC Generator

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Advanced [show]


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His silver hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his brother to traveling adventurers; and wants his loneliness to end

Ideals: Joker, Artistic. Flaws: Addict, Shy. Bonds: Attractive. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Dalton, Male Human Aristocrat 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Left-Handed Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a black costume with the symbols of luck on his torso. He has wavy orange fur. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the south to a Cartwright, Left-Handed learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Cartwright.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Left-Handed Mist, Male Tabaxi Bard 9
Medium (6'9") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1400 gp. Malachite (10 gp). 1 Minor magic item.


Social Check DCs


Thomas Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His silver hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south, but his parents moved at a very young age to the west. He dropped out of school before completing his studies. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Philantrophist, Logical. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Thomas Harper, Male Half-Elf Wizard 6
Medium (5'5") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 100 gp.


Social Check DCs


Adelard Tinley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a fine chain shirt which he covers with black colored cloaks and clothing. His skin is also unnaturally pale. His tied-back hair is golden. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted divine powers by his dying sister.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Adelard Tinley, Male Human Bard 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 130 gp.


Social Check DCs


Krusk Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. He wears his white hair down. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south his family was never financially stable. After coming to the age of reason, Krusk took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: To be a Shoemaker again.

Ideals: Gifted. Bonds: Attractive, Job, Enemies, Poor. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Krusk Marlowe, Male Half-Orc Druid 2
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 900 sp.


Social Check DCs

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