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Eberk Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His golden hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Eberk was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and to get a good night's sleep

Ideals: Fighting. Flaws: Depressed, Insomniac. Bonds: Military, Religious. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Eberk Battlehammer, Male Dwarf Druid 8
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 5000 sp.


Social Check DCs


Roger Ogden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: Roger hails from a village terrorized by orcs. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Philantrophist, Logical. Bonds: Attractive, Enemies, Nature. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Roger Ogden, Male Human Bard 11
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2700 gp. Banded agate (9 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His beige fur is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found.

Flaws: Ugly, Greedy, Insane. Bonds: Criminal record, Family. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Shivering Grass, Male Tabaxi Paladin 2
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 pp. 8 Acid flasks.


Social Check DCs


Fax Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Interpreter. He has a slight overbite and is overall scrawny. His copper crest is thinning but still full. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Fax was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He's in love; and he has passion for adventuring and risk

Ideals: Professionalism. Bonds: Immigrant, Military, Adventurer, Has a crush. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Fax Skaarzborroosh, Male Dragonborn Ranger 6
Medium (6'1") Dragonborn, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 900 gp. Aquamarine (500 gp).


Social Check DCs


Art Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in black turtlenecks beneath a brown coat with violet slacks. His red fur is still thick. His hazel eyes dart from person to person.

Personality: Art wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Art was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Disciplined. Flaws: Impulsive. Bonds: Family. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Art Wind, Male Tabaxi Ranger 9
Medium (5'0") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Old masterpiece painting (1400 gp). 1 Minor magic item.


Social Check DCs

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