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NPC Generator

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Advanced [show]


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his lance ready. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Gunter Kendall, Male Human Cleric 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 300 gp. Eye agate (12 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Gorbundus Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tan leather gloves, a tan jacket, and tight pants. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Fighting, Impeccable. Bonds: Attractive, Rich, Mentor. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Gorbundus Mohradyllion, Male Dragonborn Bard 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 90 gp. White pearl (70 gp).


Social Check DCs


Astar Glory, Male Tiefling [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing a long, black, dusty cloak. His white hair is lengthy and is close to two feet long. His eyes are likewise silver.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Astar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Astar's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Flaws: Racist, Antagonistic. Bonds: Attractive, Immigrant, Rich, Religious. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Astar Glory, Male Tiefling Warlock 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 900 gp.


Social Check DCs


Gell Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'0". He wears a green tunic with blue highlights, and long tan pants that bunch up around his shoes, and his gloved hand is found clutching a shortbow. His long golden hair is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: To be a Herbalist again; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job, Criminal record. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Gell Elton, Male Half-Orc Adept 9
Medium (5'0") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 69 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Naal Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. He keeps his blonde hair in a flapper bob. He has several tiny amethyst earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Naal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he feels kind of lost in life

Flaws: Ugly, Antagonistic, Depressed. Bonds: Rich, Military. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Naal Ostoroth, Male Elf Monk 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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