Trey Haley, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Merchant.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Criminal record. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Conrad Westcott, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He keeps his chestnut hair in a pixie cut. His eyes are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to loving parents in a slum to the north. His mother was a soldier and died while he was still young. Conrad was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Poor, Military. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
Ulfgar Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He tends to wear a large violet jacket. He has a hunchback. His moppish black hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A skeptical and narcissistic man, Ulfgar's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable, Artistic, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 103 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 3000 gp. Gold and topaz bottle stopper cork (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Jeweled electrum ring (3000 gp). Sapphire pendant on gold chain (2800 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats, and he perpetually has his bastard sword ready. He sports a flattop hair cut. His eyes are hazel and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Athletic, Entrepeneur, Logical. Flaws: Ugly. Bonds: Military. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 120 pp. Old masterpiece painting (800 gp). Gold and topaz bottle stopper cork (1100 gp). Gold and topaz bottle stopper cork (1100 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt, and he perpetually has his bastard sword ready. He has blonde hair. His eyes, though not visible through his cowl, are green.
Personality: He has always had a great fascination with Half-Elven culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Half-Elven compassion; and he has money and likes to spend it
Ideals: Fighting. Flaws: Racist. Bonds: Rich, Religious, Mentor. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Aquan, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
