Lorm Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a green collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He has blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Lorm hails from a village terrorized by gnolls. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lorm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and to unite with his sister
Bonds: Enemies, Family, Military. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 17)
Armor Class 13
Hit Points 111 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 6 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 200 pp. Deep green spinel (150 gp). Azurite (10 gp). Rich purple corundum (500 gp). Violet garnet (400 gp). Sard (70 gp). Banded agate (10 gp). Moss agate (10 gp). Golden pearl (150 gp). Alexandrite (400 gp). Alexandrite (400 gp). Deep blue spinel (400 gp). Obsidian (10 gp). Chrysoberyl (150 gp). White pearl (150 gp). Zircon (70 gp). Red-brown spinel (150 gp). Citrine (70 gp). Lapis lazuli (10 gp). Fiery yellow corundum (500 gp). Carnelian (70 gp). Onyx (70 gp). Jade (150 gp). 1 Medium magic item. 1 Medium magic item.
Azzakh Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears green leather gloves, a green jacket, and tight pants. His black crest is singed and shortened. His eyes, though not visible through his cowl, are red.
Personality: Prone to second guessing himself, he comes off as nervous. He is a great chef.
History: He got into the Body Guard business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 27 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
Possessions: 270 pp. Sardonyx (80 gp). Sardonyx (80 gp). Tiger eye turquoise (5 gp). Blue quartz (5 gp). Golden yellow topaz (500 gp). Tiger eye turquoise (5 gp). Jasper (80 gp).
Trym Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. He has moderate length red hair. His face is scarred and worn.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy and tries to find solutions quickly.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and human compassion
Ideals: Passionate. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. A delicate silver chain set with a tourmaline (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Norman Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, black cloak. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his brown eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Slave Trader, who enjoyed hunting, Norman was taken on many hunting expeditions. In his 10th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies, Has a crush. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. 1 Masterwork Common Melee.
Kipper Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy pastel pantaloons and a brown scarf. His hair is red and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Attractive, Religious. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Good lock. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!
