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NPC Generator

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Advanced [show]


Modean Moral, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing, and he perpetually has his scimitar ready. His hair, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Modean was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Fighting, Athletic, Logical. Bonds: Mentor, Military. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Modean Moral, Male Tiefling Bard 5
Medium (5'11") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Deception +6, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 3 Holy water. 3 Holy water.


Social Check DCs


Nalral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a blue armored body suit, with a simple grey line shooting up and back down. His hair is short and auburn. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Nalral studied abroad. After coming to the age of reason, Nalral took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: To share knowledge with the world.

Ideals: Passionate, Logical, Gifted. Flaws: Ugly. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nalral Hammerstone, Male Dwarf Commoner 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 88 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 20 (+5)13 (+1) 9 (-1)13 (+1)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (4000 gp). Gold dragon comb with red garnet eye (1300 gp). Solid gold idol (1100 gp). Silver chalice with lapis lazuli gems (60 gp).


Social Check DCs


Cimer Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Map Maker uniform. He has done his best to style his brown hair to look like a famous performer. His eyes are silver.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.

History: Cimer was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Tailor, but he got bored and became a Map Maker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Cimer Rescue, Male Tiefling Druid 3
Medium (5'3") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 18 (+4)17 (+3)
Skills Arcana +2, Stealth +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Bruz Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely pastel suit with green socks and a vest with buckled shoes. His golden hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. Bruz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He has a crush on the local Spice Merchant; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Bruz Ainsley, Male Half-Orc Warrior 3
Medium (5'6") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Everard Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his flail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His auburn hair is slicked back into a classic pompadour. His eyes are amber and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the south his family was never financially stable. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Everard Ray, Male Half-Elf Sorcerer 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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