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NPC Generator

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Advanced [show]


Thamuz Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His blue hair is thinning but still full. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Thamuz took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Thamuz Harmony, Male Tiefling Wizard 16
Medium (6'2") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 102 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)14 (+2) 13 (+1)15 (+2)
Skills History +7, Nature +7
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 10000 gp. Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Brass mug with jade inlays (600 gp). A roughly beaten golden orb (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Cloth of gold vestments (90 gp). Embroidered and bejeweled glove (3000 gp). Old masterpiece painting (1100 gp). Golden circlet with four aquamarines (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A roughly beaten golden orb (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Senteq Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His chestnut hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Senteq is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Senteq studied abroad. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Poor, Nature, Family, Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Senteq Wildwander, Male Gnome Aristocrat 5
Small (3'5") Gnome, Lawful Good (CR 5)
Armor Class 14
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 400 gp. Deep blue spinel (500 gp). Eye agate (8 gp). Carnelian (80 gp).


Social Check DCs


Vonbin Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green leather gloves, a green jacket, and tight pants. He sports a long red beard, and similarly colored long hair. This amber eyed westerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Athletic, Opinionated. Bonds: Immigrant, Military, Rich. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Vonbin Goblinbane, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 300 sp.


Social Check DCs


Uraim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his glaive ready. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His green eyes dart from person to person to random spaces in the air.

Personality: Uraim is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Uraim grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Uraim Rakankrak, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1 Half-Plate.


Social Check DCs


Bundrigo Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by chocolates. He wears a Stetson hat to hide his balding. His amber eyes peer out from beneath his Stetson blue hat.

Personality: He has always had a great fascination with Halfling culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the west to a Soapmaker, Bundrigo learned a great deal about his mother's area of expertise. He worked as a nervous Soapmaker and found it very stressful. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to be a priest again

Flaws: Ugly, Racist. Bonds: Rich, Job. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bundrigo Fatrabbit, Male Halfling Warlock 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 7000 sp.


Social Check DCs

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