Roondar Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears a yellow tunic with black highlights, and long yellow pants that bunch up around his shoes. He sports a long brown beard, and similarly colored long hair. His green eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Roondar hails from a village terrorized by illithids. Roondar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Fisher for hire.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Flaws: Insane. Bonds: Enemies, Nature, Job. Occupation: Fisher
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Chalcedony (80 gp). Azurite (4 gp). Rose (80 gp). 1 Minor magic item.
Nicor Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'7" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. His white hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Nicor was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Hadarai Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries hand crossbows. His chestnut hair is slicked back into a classic pompadour. His ears are large.
Personality: He has always had a great fascination with Elven culture. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Fighting, Persistence. Flaws: Ugly, Racist. Bonds: Criminal record. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Auran, Sylvan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 400 pp. Violet garnet (1000 gp). Rich purple corundum (600 gp). Smoky quartz (50 gp). Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Smoky quartz (50 gp). Sardonyx (50 gp). Obsidian (5 gp). Aquamarine (1000 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azdûsh Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with deerstalker hat. He wears his auburn hair up in a very large beehive style do. His fierce amber eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a brothel owner, Azdûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Artistic, Logical. Bonds: Immigrant, Mentor, Rich. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Balimaar Eastoft, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a custom-built plate barding that's adorned with white lining and desert motifs. His clothes are grease stained in places. He has shaved his head bald. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Balimaar was born with his mother's beautiful face. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Flaws: Terse. Bonds: Poor, Immigrant, Adventurer, Attractive. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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