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Advanced [show]


Fonkin Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears green leather gloves, a green jacket, and tight pants. He has wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Fonkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the south. Cursed with vampirism at a very young age, Fonkin has worked very hard to control his curse. He has achieved small success as a Carter.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to gnomish people

Ideals: Opinionated. Flaws: Disease. Bonds: Military, Poor. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Fonkin Murnig, Male Gnome Monk 14
Small (3'8") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 105 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Medicine +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 600 pp. Red-brown spinel (80 gp). Aquamarine (700 gp). Golden pearl (80 gp). 1 Minor magic item.


Social Check DCs


Nordak Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is red. This violet eyed westerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Joker, Artistic. Bonds: Attractive, Slave, Family, Rich. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Nordak Strongheart, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 70 pp. 1 Breastplate.


Social Check DCs


Naal Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. He wears a deerstalker hat to cover his moderate length red hair. He has gleaming, smiling brown eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Naal has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Philantrophist. Flaws: Disease, Insomniac. Bonds: Poor, Criminal record. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Naal Ilphelkiir, Male Elf Cleric 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Violet garnet (900 gp). Golden yellow topaz (900 gp). 1 Masterwork Common Melee.


Social Check DCs


Gildmak Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his hand crossbow. He has a very tight haircut. His eyes are hazel and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Gildmak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Greedy. Bonds: Family, Poor. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Gildmak Elderberry, Male Halfling Druid 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)16 (+3) 17 (+3)14 (+2)
Skills Insight +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Celestial, Ignan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered brown stockings, and he perpetually has his nunchaku ready. His black hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid; and he has decided he is irredeemable

Ideals: Fighting, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Gerald Dudley, Male Human Aristocrat 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 17 (+3)18 (+4)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6

Possessions: 60 gp. Freshwater pearl (4 gp).


Social Check DCs

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