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NPC Generator

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Advanced [show]


Randal Browning, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of maces, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Priest for hire.

Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Attractive, Job, Debt. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Browning, Male Human Barbarian 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Kilvar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears pastel painted combat armor at almost all times. His red hair is cut short. His face is covered beneath a completely black helmet.

Personality: Kilvar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. When Kilvar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Secretive. Bonds: Military, Immigrant. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Kilvar Balderk, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)8 (-1) 12 (+1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Kellen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this man wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is cut close to his head. His eyes are gray and catlike.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Flaws: Impulsive, Mundane, Addict. Bonds: Job, Family. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Kellen Maekkelferce, Male Gnome Adept 14
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 106 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)16 (+3) 18 (+4)13 (+1)
Skills Intimidation +6, Nature +8
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Infernal, Aquan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333210

Possessions: 400 pp. A necklace of small pink pearls (6000 gp). Embroidered and bejeweled glove (2000 gp). A roughly beaten golden orb (130 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Brass mug with jade inlays (300 gp). Carved bone or ivory statuette (10 gp). Silver comb with moonstones (300 gp). A necklace of small pink pearls (6000 gp).


Social Check DCs


Gormogord Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He has done his best to style his golden hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north to a Apothecary, Gormogord learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Apothecary like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Fighting. Bonds: Poor, Attractive, Religious, Job. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Gormogord Underfoot, Male Halfling Adept 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 400 gp. A roughly beaten golden orb (70 gp). Gold dragon comb with red garnet eye (1700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'3" and wears tattered old clothes. His right leg appears badly burned and disfigured. His hair is cut close to his head. His fierce brown eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Krimmon Underbough, Male Halfling Monk 3
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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