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NPC Generator

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Fivin Hanali, Male Elf [Permalink]

Personal [hide]

Description: This southern man wears a custom-built plate barding that's adorned with black lining and desert motifs. His clothes are grease stained in places. His brown hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his deerstalker black hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Sensitive, Impulsive, Disease. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Fivin Hanali, Male Elf Barbarian 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 7 (-2)16 (+3) 12 (+1)12 (+1)
Skills Athletics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 700 sp. 1 Average lock. 1 Silk rope. 1 Silk rope.


Social Check DCs


Three Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his brown fur in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Jeweler soon after.

Motivation: Revenge.

Flaws: Addict. Bonds: Poor, Job, Enemies. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Three Peak, Male Tabaxi Monk 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1200 gp. Violet garnet (600 gp). Fiery yellow corundum (1300 gp). Obsidian (16 gp). Sardonyx (40 gp). Sardonyx (40 gp).


Social Check DCs


Rurik Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his brown hair down. His violet eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 3 years old his parents immigrated from the north. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and sabotage a competitor

Ideals: Athletic, Opinionated. Flaws: Insane, Mundane. Bonds: Immigrant, Job. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Rurik Brazzik, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs


Ahrim Charm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Barkeep, who enjoyed hunting, Ahrim was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a server and was forced into it by his family

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Ahrim Charm, Male Tiefling Warrior 13
Medium (5'5") Tiefling, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 85 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 15 (+2)18 (+4)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 4000 gp. Freshwater pearl (15 gp). Blue star sapphire (600 gp). Obsidian (15 gp). 1 Minor magic item.


Social Check DCs


Diggory Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a large brown jacket. His Stetson hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against dire rats; and money/treasure

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Diggory Shupe, Male Half-Elf Sorcerer 10
Medium (4'11") Half-Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1800 gp. Malachite (6 gp). Star rose quartz (70 gp). Eye agate (6 gp). Moss agate (6 gp). Aquamarine (1200 gp). White opal (1400 gp). Banded agate (6 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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