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NPC Generator

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Advanced [show]


Alston Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a red cloak and cross-gartered black stockings. His hair is blonde and very short. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Alston does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alston fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Religious, Military. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alston Bafflestone, Male Gnome Warlock 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 300 gp.


Social Check DCs


Leaf Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His white fur is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered west to less war torn lands. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Military, Immigrant. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Leaf Paws, Male Tabaxi Cleric 8
Medium (5'6") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 700 gp. Star rose quartz (50 gp).


Social Check DCs


Trey Jacobs, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a blue vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by beers. His hair is chestnut and curly. This hazel eyed northerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Trey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Server

Voice: Pirate accent

Attributes [hide]

Trey Jacobs, Male Human Aristocrat 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Norman Kendal, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Shy. Bonds: Rich, Religious, Mentor, Job. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Norman Kendal, Male Human Cleric 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Kellen Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Merchant profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is content; and to be a merchant again

Flaws: Mundane. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Kellen Miggledy, Male Gnome Cleric 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills History +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 300 gp.


Social Check DCs

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