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Advanced [show]


Gerbo Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and muscular, this southern man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his warhammer. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: He got into the Barkeep business at a young age. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Barkeep.

Motivation: He is terrified, and will act out of fear; and to be a shipwright again

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Gerbo Musgraben, Male Gnome Aristocrat 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)17 (+3)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 300 sp.


Social Check DCs


Oblar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Oblar Goodbarrel, Male Halfling Rogue 12
Small (3'3") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 84 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Religion +6, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: Freshwater pearl (8 gp). Aquamarine (1300 gp). Zircon (50 gp). Blue quartz (8 gp). Zircon (50 gp). Brown-green garnet (140 gp). Sardonyx (50 gp).


Social Check DCs


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Family, Immigrant. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Dumph, Male Human Warrior 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 17 (+3)9 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp. Chalcedony (40 gp).


Social Check DCs


Gormogord Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His long chestnut hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Rich, Job. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Gormogord Tosscobble, Male Halfling Warlock 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Red spinel (140 gp). Blue quartz (9 gp). Azurite (9 gp). Star ruby (500 gp).


Social Check DCs


Aldous Adley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man likes to wear ponchos typically of a light tan in addition to tight pants. His red hair is unkempt and raggedy. His violet eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Miner for hire.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Aldous Adley, Male Human Ranger 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp.


Social Check DCs

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