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NPC Generator

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Advanced [show]


Oblar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a white Stetson hat and white clothes. His hair, while still mostly red, has prominent grey streaks. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Animal Trainer, Oblar learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural halfling artifacts is his passion

Ideals: Professionalism, Joker. Flaws: Ugly. Bonds: Job, Adventurer, In love. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Oblar Greenbottle, Male Halfling Druid 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 320 gp. A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Diggory Branson, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.

Motivation: Meet up once more with his childhood friend; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Nature, Criminal record, Adventurer. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Diggory Branson, Male Human Aristocrat 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 150 gp.


Social Check DCs


Thoradin Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His hair is cut close to his head. His amber eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the west, but his parents moved at a very young age to the east. Thoradin was born on a far western island where he grew up under the tutelage of his mother, an expert Seamstress. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Opinionated. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thoradin Glanhig, Male Dwarf Paladin 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)11 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Lamlis Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. His eyes are a pleasant amber.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with a lost civilization.

History: Lamlis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, his parents were killed by a goblins raid, leaving Lamlis alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Attractive, Adventurer, Poor, Enemies. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Lamlis Ethanasath, Male Half-Elf Monk 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Norman Gyula, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. His hair is long and golden with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. He has gleaming, smiling green eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Norman hails from a village terrorized by dire rats. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Norman began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Norman Gyula, Male Human Adept 11
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 76 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Arcana +7, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Celestial, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: Just what you see.


Social Check DCs

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