Three Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'7", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red fur is lengthy. His thin eyebrows rest above his beady copper eyes.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He wants revenge against goblins; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Impulsive, Racist. Bonds: Job, Slave, Enemies. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Gnome, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 19000 sp.
Theobald Mori, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears black trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His chestnut hair has been sun bleached extensively. His green eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Armorer job and began his own company from there.
Motivation: Someone believes him a fraud; and balancing his hectic life and new armorer responsibilities is difficult
Flaws: Antagonistic. Bonds: Poor, Enemies, Nature, Job. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Travok Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He sports brown clothing, slightly heavier than average wear. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are passionate and lively.
Personality: Travok speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Mundane, Insane. Bonds: Military, Rich. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 49 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 900 gp. Brown-green garnet (160 gp). Iolite (20 gp). Coral (160 gp).
Zedaar Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, grey cloak. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He has always had a great fascination with Dragonborn culture. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Flaws: Ugly, Racist, Mundane, Depressed. Bonds: Military, Criminal record. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 200 gp. 1 Average lock.
Oskar Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He wears green painted combat armor at almost all times. With bright chestnut hair and a scraggly beard. His blue unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Oskar lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has achieved small success as a Navigator.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Disease, Secretive. Bonds: Job, Family. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 cp. Blue quartz (9 gp). Moonstone (70 gp). Banded agate (9 gp).
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