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NPC Generator

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Advanced [show]


Broce Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears tan leather gloves, a tan jacket, and tight pants. His right hand appears badly burned and disfigured. His hair is auburn and curly. His eyes, though not visible through his cowl, are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Merchant, who enjoyed hunting, Broce was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Bonds: Nature, Slave. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Broce Gobblefirn, Male Gnome Adept 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 15
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +6, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


Ahrim Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. He has done his best to style his blue hair to look like a famous performer. His gold eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.

History: Born to a Assassin, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Impulsive, Insomniac. Bonds: Poor. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Ahrim Grief, Male Tiefling Warlock 2
Medium (5'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 40 gp.


Social Check DCs


Hadarai Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large golden tufts of hair around his ears. He has gleaming, smiling gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Hadarai was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to be a healer again

Ideals: Disciplined. Flaws: Ugly, Forgetful. Bonds: Poor, Job. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Hadarai Kane, Male Half-Elf Bard 14
Medium (5'5") Half-Elf, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 94 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 19 (+4)15 (+2)
Skills Religion +7, Stealth +6
Senses Passive Perception 14
Languages Common, Elven, Orc, Infernal
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 6000 gp. Freshwater pearl (14 gp). Moss agate (14 gp). Rhodochrosite (14 gp). Deep green spinel (100 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korag Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a custom-built plate barding that's adorned with white lining and desert motifs. His blonde hair is still thick. His violet eyes are slightly larger than normal.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.

History: Gifted from a young age, Korag studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his absent father; and he would like to get married and retire

Ideals: Gifted. Flaws: Racist, PTSD. Bonds: Has a crush, Family. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Korag Barlow, Male Half-Orc Warrior 16
Medium (5'0") Half-Orc, Neutral Good (CR 16)
Armor Class 13
Hit Points 130 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)11 (+0) 16 (+3)15 (+2)
Skills Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 1000 gp. Blue quartz (8 gp). Alexandrite (1100 gp). Bloodstone (40 gp). White pearl (40 gp). Zircon (40 gp). Citrine (40 gp). Obsidian (8 gp). Zircon (40 gp). Tourmaline (40 gp). Freshwater pearl (8 gp). Smoky quartz (40 gp). Banded agate (8 gp). Rock crystal (40 gp). Aquamarine (1100 gp). Hematite (8 gp). Deep blue spinel (1100 gp). Hematite (8 gp). Banded agate (8 gp). Rhodochrosite (8 gp). Blue sapphire (900 gp). Eye agate (8 gp). Amber (40 gp). Zircon (40 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has dyed his greying brown fur a little too much giving a sharp brown color. His copper eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the north. He is obsessed with his god.

History: A powerful wizard made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Fighting, Pacifist. Bonds: Religious, Mentor, Criminal record. Occupation: Bather

Voice: Spanish accent

Attributes [hide]

Flask In the Wind, Male Tabaxi Adept 5
Medium (5'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 200 gp.


Social Check DCs

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