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Advanced [show]


Himo Ryoma, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his grey robe. He carries with him a set of clubs on his belt, each one with a aquamarine on the hilt. His long blonde hair is drawn into a two foot long braid. He has blue eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Himo grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Fortune-teller. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Himo Ryoma, Male Half-Elf Ranger 6
Medium (5'10") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30000 cp. Azurite (10 gp). Sard (80 gp). Banded agate (10 gp). Red spinel (160 gp). 1 Minor magic item.


Social Check DCs


Uraim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has a white handlebar mustache and slicked back white hair. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets; and money/treasure

Ideals: Disciplined, Logical. Bonds: Nature, Rich, Guardian. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Uraim Burrowfound, Male Dwarf Expert 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Old masterpiece painting (400 gp).


Social Check DCs


Faran Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He has a slight overbite and is overall scrawny. His auburn hair is still thick. His eyes are likewise blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the east his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and marry his brother to traveling adventurers

Ideals: Optimist. Flaws: Disease. Bonds: Family, Poor, Military. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Faran Silvereyes, Male Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 300 sp.


Social Check DCs


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He has styled his silver hair well, parting it to the right. His hazel eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ozyman took refuge in the large cave and found the beat up shortbow and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Flaws: Hedonist, Impulsive. Bonds: Attractive, Nature, Family. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ozyman Smoothhands, Male Halfling Fighter 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 340 gp.


Social Check DCs


Senteq Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). He has a long brown beard with little hanging trinkets. His gray eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Senteq was born in the north. At a young age he loved to build and create. His father was a soldier and died while he was still young. Senteq was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Cynical. Bonds: Immigrant, Slave, Military. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Senteq Offund, Male Gnome Cleric 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp.


Social Check DCs

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