Melech Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He carries with him a set of axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut, silky, and of moderate length. He wears large thick round spectacles.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Tiger eye turquoise (6 gp).
Gerald Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a large brown jacket. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes are violet and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gerald was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Shy. Bonds: Family, Rich. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 100 gp. Deep blue spinel (800 gp). Chalcedony (50 gp). 1 Minor magic item.
Mozikth Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is bronze, silky, and of moderate length. His eyes are red.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Selfish. Bonds: Attractive, Rich, Nature. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 50 gp. Tourmaline (160 gp). 1 Masterwork Uncommon Weapon.
Quarion Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of brigands; and he wants revenge against brigands
Flaws: Ugly, Shy. Bonds: Enemies, Nature, Family. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 65 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Auran, Celestial
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Emerald (700 gp). Deep blue spinel (1200 gp). Star ruby (700 gp). Freshwater pearl (15 gp). Eye agate (15 gp). Sardonyx (30 gp). 1 Medium magic item.
Oriax Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His chestnut hair is lengthy and is close to two feet long. His fierce white eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Oriax grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Attractive, Adventurer. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 113 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2000 gp. Azurite (9 gp). Alexandrite (1000 gp). Red-brown spinel (70 gp). Tourmaline (70 gp). 1 Minor magic item.
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