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NPC Generator

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Advanced [show]


Senteq Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a brothel owner, Senteq was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Joker. Flaws: Shy, Impulsive. Bonds: Rich, Mentor, Attractive. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Senteq Pingun, Male Gnome Adept 14
Small (3'7") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 94 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 15 (+2)10 (+0)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 5000 gp. 1 Medium magic item.


Social Check DCs


Skûn Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. He has no hair. His eyes are likewise violet.

Personality: He can speak with the recently deceased. He plays an instrument quite well.

History: When he was but 7 years old his parents immigrated from the south. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his poetry dream.

Motivation: His religion dominates his actions.

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Skûn Wentworth, Male Half-Orc Fighter 7
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)6 (-2) 12 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 3000 sp. Fire opal (1500 gp). Silver pearl (50 gp). Zircon (60 gp). Lapis lazuli (9 gp).


Social Check DCs


Gimurt Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his red boots flare out at the collars. His golden hair is lengthy and is close to two feet long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Jeweler, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Architect like his mother before him.

Motivation: Wants a kiss; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Passionate. Bonds: Enemies, Poor, Job, Has a crush. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Gimurt Brazzik, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. His broad hat is riddled with cuts and holes. His eyes are hazel.

Personality: Aggressive, abrasive, and angry, Cask embodies much of what other species detest in the Tabaxis. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the west. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Bellfounder, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cask Shoe, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 10 (+0)10 (+0)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3000 cp. Lapis lazuli (15 gp).


Social Check DCs


Nirgel Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise silver.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the south, but his parents moved at a very young age to the east. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Family, Enemies. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Nirgel Principle, Male Tiefling Aristocrat 4
Medium (5'3") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 30000 cp. Deep green spinel (80 gp). White pearl (80 gp).


Social Check DCs

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