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NPC Generator

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Advanced [show]


Patrick Shelley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses like a well dressed Map Maker does. His moppish red hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Patrick studied abroad. A gifted student he started as a Layabout, but he got bored and became a Map Maker. He has worked as a Map Maker like his mother before him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Patrick Shelley, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)10 (+0) 16 (+3)17 (+3)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shivering Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears a tan tunic with grey highlights, and long brown pants that bunch up around his shoes. His clothes are grease stained in places. He keeps his red fur in a pixie cut. He wears a mask on his face.

Personality: He has always had a great fascination with Tabaxi culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. A gifted student he started as a Healer, but he got bored and became a Assassin. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Shivering Of Spirit, Male Tabaxi Adept 3
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Tarhun Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He carries a battered whip and tarnished bastard sword as well. His black crest is heavily combed to the left. His red eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Tarhun was raised in a hard working conservative environment. A freak accident while working with his Map Maker mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Further expansion of business.

Ideals: Fighting, Logical, Philantrophist. Flaws: Disease. Bonds: Job. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Tarhun Kerrhylon, Male Dragonborn Aristocrat 5
Medium (6'3") Dragonborn, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). An abacus with copper, silver and gold markers (170 gp). 1 Minor magic item.


Social Check DCs


Randal Rutland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. With a patchy chestnut beard and wild chestnut hair. His eyes are a pleasant blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was always a brilliant, if unscrupulous mind. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Randal Rutland, Male Human Paladin 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)14 (+2) 17 (+3)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 gp.


Social Check DCs


Morthos Art, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His hair, while still mostly dark red, has prominent grey streaks. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Morthos was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels threatened by others.

Flaws: Ugly, Addict, Impulsive, Fearful. Bonds: Poor, Family. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Morthos Art, Male Tiefling Bard 1
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 120 gp. Eye agate (8 gp).


Social Check DCs

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