Aura Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered longsword and tarnished spear as well. He has no fur. He has a dull look in his green eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: Aura hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 4)
Armor Class 15
Hit Points 14 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Just what you see.
Stannor Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are amber.
Personality: Calm and collected, he is a well trained Fortune-teller. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Stannor reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Stannor and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Adventurer, Military. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 0 |
Possessions: 1400 sp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Amnon Dare, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear white clothing when he does not wear armor. His silver hair is thinning but still full. His eyes are likewise black.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Mayor mother left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and sabotage a competitor
Flaws: Impulsive, Disease. Bonds: Poor, Adventurer, Military, Job. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 16)
Armor Class 11
Hit Points 111 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1000 gp. A delicate silver chain set with a tourmaline (50 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (100 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kelter Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His black hair is styled in orderly dreadlocks. His eyes are likewise hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Kelter hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered painting. After a long history of fighting, Kelter and his spouse have recently divorced.
Motivation: A deep hatred of goblins; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Ahvain Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of luck on his torso. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes peer out from beneath his top yellow hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Gifted. Flaws: Mundane, Secretive, Depressed. Bonds: Immigrant. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +2
Possessions: 2000 sp.
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