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Advanced [show]


Thomas Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. His auburn hair is slicked back into a classic pompadour. He has several tiny emerald earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things; and he is content

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Military. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Thomas Carlyle, Male Human Bard 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 1 Banded mail.


Social Check DCs


Halimath Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears rags and sports a simple walking cane, marred by sweets. He wears a small hat to hide his balding. His green eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast desert. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others.

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Nature. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Halimath Jethro, Male Half-Elf Adept 5
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills Insight +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. A miniature golden chest with tiny emeralds lining the top (180 gp). 1 Minor magic item.


Social Check DCs


Joser Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is styled in orderly dreadlocks. His blue eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Rich, Nature. Occupation: Server

Voice: Spits and sputters

Attributes [hide]

Joser Greenbottle, Male Halfling Commoner 4
Small (3'4") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Eberk Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His chestnut hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a necromancer, Eberk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Eberk began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud; and a deep hatred of orcs

Ideals: Joker, Entrepeneur. Bonds: Attractive, Mentor, Enemies. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Eberk Eversharp, Male Dwarf Warrior 6
Medium (4'2") Dwarf, Lawful Good (CR 6)
Armor Class 12
Hit Points 66 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)8 (-1) 15 (+2)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Cooper, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears tattered old clothes, and his gloved hand is found clutching a kukri. He wears a deerstalker hat to cover his moderate length chestnut hair. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot resist a sob story and will often dote over anyone who has one.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined, Philantrophist, Gifted. Flaws: Ugly. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Thomas Cooper, Male Human Bard 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 140 gp.


Social Check DCs

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