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Advanced [show]


Dondon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. With bright blonde hair and a scraggly beard. His eyes are violet and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dondon was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother

Ideals: Joker, Optimist. Bonds: Adventurer, Family. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Dondon Copperkettle, Male Halfling Wizard 8
Small (3'1") Halfling, Lawful Good (CR 8)
Armor Class 13
Hit Points 39 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His white fur is thinning but still full. He has a dull look in his amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: When he was but 4 years old his parents immigrated from the north. Elegant was born on a far northern plains where he grew up under the tutelage of his mother, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Immigrant. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Elegant Wind, Male Tabaxi Rogue 7
Medium (5'1") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)9 (-1) 13 (+1)17 (+3)
Skills Arcana +2, Athletics +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +7

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He carries with him a set of monstrous two handed axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has no fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Cloak Paws, Male Tabaxi Commoner 3
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Silver comb with moonstones (600 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Enialis Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He has a very tight haircut. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a mountains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Job, In love. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Enialis Netyoive, Male Half-Elf Aristocrat 7
Medium (4'9") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 17 (+3)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Elaim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. His skin is fair and his fingers are delicate and long. He has no hair. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly. Bonds: Job, Rich, Religious, Enemies. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Elaim Foamtankard, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 36 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 400 pp. Red garnet (140 gp). Blue sapphire (600 gp).


Social Check DCs

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