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NPC Generator

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Advanced [show]


Tim Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He has red hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his mother was called into army service. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Justice. Flaws: Terse. Bonds: Poor, Attractive, Military. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Walcott, Male Human Warrior 11
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Gnoll, Auran, Elven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: 1200 gp. Old masterpiece painting (1600 gp). Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (700 gp). 1 Minor magic item.


Social Check DCs


Oloric Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His chestnut hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Oloric was left his father's suit of armor and trained in its use and care. After a long history of fighting, Oloric and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to pay off his debts

Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Oloric Silveraxe, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is greying and his face has many wrinkles. His fierce hazel eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He left for the west, certain he would find work there.

Motivation: Human compassion; and further expansion of business

Ideals: Joker. Flaws: Cynical, Racist. Bonds: Immigrant, Job. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Arnold Graeme, Male Human Wizard 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 18 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)12 (+1) 10 (+0)10 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Liadon, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. His white hair and beard is wavy and long. He has violet eyes and a brown hat with a white feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. When Arannis reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has comitted a past crime that haunts him to this day

Flaws: Depressed, Shy, Greedy. Bonds: Military, Criminal record. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Arannis Liadon, Male Elf Monk 12
Medium (4'11") Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 39 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)17 (+3) 10 (+0)15 (+2)
Skills Medicine +4, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Druidic, Ignan, Auran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 2000 gp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Cloak Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'5". He wears tattered old clothes, and his gloved hand is found clutching a axe. He has moderate length yellow fur. His eyes, though not visible through his cowl, are copper.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Dyer in town.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered painting. He has worked as a Dyer like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Cloak Shore, Male Tabaxi Commoner 12
Medium (5'5") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 15
Hit Points 58 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5

Possessions: 2000 gp. Golden pearl (100 gp). Blue quartz (4 gp). Eye agate (4 gp). Golden yellow topaz (1600 gp). Star rose quartz (30 gp). Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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