Charles Washington, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His blonde hair, when down, is lengthy. His eyes are gray and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the north, but his parents moved at a very young age to the south. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his brother
Flaws: Insane, Impulsive. Bonds: Immigrant, Adventurer, Family. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1200 sp.
Suhnae Galanodel, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Pacifist, Gifted. Flaws: Addict. Bonds: Family. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Direcris Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has scarlet crest. His red eyes are slightly larger than normal.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 76 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 100 pp. Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold cup set with emeralds (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Sapphire pendant on gold chain (2500 gp). Old masterpiece painting (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Cloth of gold vestments (160 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skak Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears a well pressed and immaculate suit (or dress). He has done his best to style his golden hair to look like a famous performer. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Skak studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: In love, Rich. Occupation: Bricklayer
Voice: Australian accent
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Burgell Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He has a slight overbite and is overall scrawny. His moppish golden hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Burgell lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.
Motivation: He wants to get laid; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Disciplined. Bonds: Rich, Family, Job, Has a crush. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Aquan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. An abacus with copper, silver and gold markers (60 gp).
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