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NPC Generator

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Advanced [show]


Randal Cooper, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear black tank tops with violet pants. He wears his chestnut hair down. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Randal was born on a far western plains where he grew up under the tutelage of his mother, an expert Navigator. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Randal Cooper, Male Human Barbarian 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


John Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His whole body is exceptionally muscular. His hair is silver and very short. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. John's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Flaws: Selfish, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

John Lathalas, Male Half-Elf Paladin 8
Medium (5'3") Half-Elf, Neutral Good (CR 8)
Armor Class 9
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Black pearl (1300 gp). Deep green spinel (50 gp). Fiery yellow corundum (1000 gp). Zircon (50 gp).


Social Check DCs


Ahrim Music, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north, but his parents moved at a very young age to the west. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Ahrim Music, Male Tiefling Bard 1
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 600 sp.


Social Check DCs


Skoth Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Skoth hails from a village terrorized by goblins. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Insane, Selfish. Bonds: Family, Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Skoth Everleigh, Male Half-Orc Adept 4
Medium (6'9") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Frug Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered painting. After months of barely getting by, Frug managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and money/treasure

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Rich, Criminal record. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Frug Fabblestabble, Male Gnome Commoner 8
Small (3'8") Gnome, Lawful Evil (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 40 pp. Jet (40 gp). Deep blue spinel (1200 gp). Obsidian (14 gp). 1 Minor magic item.


Social Check DCs

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