Frouse Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This man is renowned for his bright black suits and hats. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His black hair, when down, is lengthy. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Bonds: Rich, Attractive, Criminal record. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
Possessions: 700 gp. Old masterpiece painting (1400 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item.
Spring Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a bow on his belt. He has brown fur. His half smiles and copper eyes are beguiling and draw you in.
Personality: Spring is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He got into the Shoemaker business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Extrovert. Bonds: Attractive, Enemies, Job. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gerbo Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green shirt with thin brown vertical stripes and yellow pants. His hair, while still mostly red, has prominent grey streaks. This amber eyed southerner is not easily forgotten.
Personality: Gerbo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the south to a Body Guard, Gerbo learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Body Guard. In the meantime he has taken over work as a Body Guard and occasionally as a mercenary.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Extrovert. Flaws: Hedonist, Fearful. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Dwarven, Terran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Dayereth Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears tattered old clothes. His clothes are grease stained in places. His tied-back hair is black. His eyes are blue and beady.
Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to loving parents in a slum to the north. Dayereth was born on a far northern plains where he grew up under the tutelage of his father, an expert Doctor. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends.
Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp. 3 Antitoxin.
Amnon Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'2" northern man, he prefers to wear green clothing when he does not wear armor. He has dyed his greying white hair a little too much giving a sharp white color. His skin is flawless and his silver eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Amnon grew up listening to his father's many stories. He worked as a nervous Healer and found it very stressful. He became a Healer soon after.
Motivation: He'd like to take his coworkers down a peg; and a rival would like him out of the picture
Flaws: Secretive. Bonds: Attractive, Family, Adventurer, Job, Criminal record. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 75 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 2000 gp. Silver pearl (140 gp). Jade (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!