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NPC Generator

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Advanced [show]


Kody Ryley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a fancy brown suit. His moppish blonde hair is in a traditional bowl cut. He has gleaming, smiling green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Kody hails from a village terrorized by dire rats. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he seems to be bored by most things

Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Guardian. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Kody Ryley, Male Human Cleric 8
Medium (5'9") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 79 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 13 (+1)15 (+2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Folgûm Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He wears his chestnut hair down. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a slaver, Folgûm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Folgûm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Folgûm Marlee, Male Half-Orc Expert 6
Medium (5'11") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)8 (-1) 16 (+3)16 (+3)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is lengthy. His eyes are green and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.

History: He got into the Interpreter business at a young age. Joser abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Adventurer, Criminal record. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Joser Stoutman, Male Halfling Sorcerer 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Deception +2, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 50000 cp. A pair of silk slippers encrusted with tiny pearls. (30 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Gold dragon comb with red garnet eye (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hork Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean blue cloak covering his clean studded leather. His auburn hair has been sun bleached extensively. His green eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of northern immigrants he idolized his father. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Flaws: Impulsive. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Hork Yardley, Male Half-Orc Druid 7
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Akmen Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a brown suit, green shirt, and pastel tie, and is pretty ugly. He has moderate length red hair. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a soldier and died while he was still young. Akmen was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Slave, Military. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Akmen Ecstasy, Male Tiefling Barbarian 10
Medium (6'2") Tiefling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 65 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 11 (+0)18 (+4)
Skills Animal Handling +4, Investigation +7
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 240 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (1400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Minor magic item.


Social Check DCs

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