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NPC Generator

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Advanced [show]


Azaki Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His black hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Azaki was born in the west. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Healer job and began his own company from there.

Motivation: He is unsatisfied with his job; and to unite with his sister

Ideals: Persistence. Bonds: Job, Religious, Criminal record, Family. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Azaki Meliamne, Male Elf Sorcerer 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp. Silver chalice with lapis lazuli gems (70 gp). Gold dragon comb with red garnet eye (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Stannor Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered sword and tarnished morningstar as well. He wears a feathered hat to hide his balding. His thin eyebrows rest above his beady hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Guardian, Mentor. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Stannor Underfoot, Male Halfling Commoner 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Silver holy symbol.


Social Check DCs


Silvo Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. His golden hair has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Apothecary, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Silvo and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Silvo Kettlewhistle, Male Halfling Warrior 16
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 93 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 11 (+0)17 (+3)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3

Possessions: 10000 gp. Red spinel (90 gp). Moss agate (12 gp). Obsidian (12 gp). Hematite (12 gp). Rhodochrosite (12 gp). Hematite (12 gp). Blue star sapphire (1400 gp). Jet (90 gp). Black pearl (600 gp). Moonstone (60 gp). White pearl (90 gp). Blue quartz (12 gp). Deep blue spinel (600 gp). Rhodochrosite (12 gp). Silver pearl (90 gp). Sard (60 gp). Golden yellow topaz (600 gp). Obsidian (12 gp). Black pearl (600 gp). Malachite (12 gp). Obsidian (12 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


William Chester, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His long chestnut hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Junk Dealer father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and wants his loneliness to end

Ideals: Disciplined. Flaws: Disease. Bonds: Has a crush, Adventurer, Military. Occupation: Brewer

Voice: Ums and uhs a lot

Attributes [hide]

William Chester, Male Human Warlock 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 30 gp.


Social Check DCs


Two Llamas Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with grey pants. He wears a Stetson hat to hide his balding. His eyes are likewise yellow.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Secretive. Bonds: Adventurer, Rich, Religious. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Two Llamas Of Spirit, Male Tabaxi Expert 10
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 9 (-1)18 (+4)
Skills Athletics +6, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6

Possessions: 2100 gp. Sard (70 gp). Tourmaline (110 gp). Iolite (70 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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