Percival Harrington, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green costume with the symbols of strength on his torso. He keeps his brown hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by goblins. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Find a way to reverse the transformation of his brother; and revenge
Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Job, Enemies, Family. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 99 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 2700 gp. Blue quartz (9 gp). Chrysoberyl (130 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. He wears his chestnut hair up. His blue eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Naill and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Joker, Logical. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
Norman Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'7" eastern man, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Insomniac, Fearful. Bonds: Rich, Family. Occupation: Engraver
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 101 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Star ruby (1500 gp). Fiery yellow corundum (1500 gp). Red-brown spinel (60 gp). Jasper (70 gp). Red-brown spinel (60 gp). Blue star sapphire (1500 gp). Deep blue spinel (200 gp). Peridot (70 gp). Onyx (70 gp). Pink pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His auburn hair is cut short with large spiked bangs in the front. His amber eyes lackadaisically let the world flow into them.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is an amazing painter.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Apothecary mother left him crippled. After a long history of fighting, Efferil and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 18 (+4) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Orc, Druidic, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Dharg Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His long brown hair reaches down to his waist. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Dharg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Jeweler for hire.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Attractive, Mentor, Job. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp.
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