Akmen Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting brown shirt and pants. He has styled his brown hair well, parting it to the right. His silver unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.
History: The child of northern immigrants he idolized his father. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Auran, Gnome, Halfling
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Black pearl (1200 gp). Black star sapphire (1300 gp). Lapis lazuli (5 gp). Violet garnet (1200 gp). White pearl (130 gp). Smoky quartz (60 gp). 1 Minor magic item.
Aerdeth Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is greasy and uncared for. He is baby faced.
Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aerdeth took refuge in the large cave and found the beat up bastard sword and armor he uses now. He's also a talented Server, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Obsidian (10 gp). Jasper (50 gp). Rich purple corundum (900 gp). 1 Bullseye lantern. 1 Hourglass.
Gerbo Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is well dressed, constantly wearing a red suit, green shirt, and black tie. His clothes are grease stained in places. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Gerbo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Passionate. Bonds: Poor, Immigrant, Family, Religious. Occupation: Doctor
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Chrysoprase (70 gp). Star ruby (800 gp). Banded agate (5 gp). Obsidian (5 gp).
Sindri Timbers, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Sindri does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Sindri reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle
Flaws: Insane, Depressed. Bonds: Attractive, Military. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 134 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1100 pp. Solid gold idol (1100 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Large well-done wool tapestry (400 gp). Jeweled gold crown (2000 gp). Silver chalice with lapis lazuli gems (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Gold and topaz bottle stopper cork (1600 gp). A necklace of small pink pearls (4000 gp). Jeweled electrum ring (2000 gp). Gold dragon comb with red garnet eye (1600 gp). 1 Medium magic item.
Baradad Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a brown armored body suit, with a simple green line shooting up and back down. He wears his rusty crest down. His eyes are gold.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Depressed. Bonds: Religious, Adventurer. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 11)
Armor Class 10
Hit Points 75 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Hematite (15 gp). Chalcedony (80 gp). Brown-green garnet (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!