Senteq Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries with him a set of halberds, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Senteq's homeland. Senteq decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Senteq fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Optimist, Persistence. Bonds: Military, Immigrant. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Orc, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
Possessions: 40 gp.
Senteq Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of scythes on his belt, each one with a amber on the hilt. His long golden hair reaches down to his waist. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.
History: The child of a Priest, who enjoyed hunting, Senteq was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Painter
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 46 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
Possessions: 290 pp. Alexandrite (1200 gp). Malachite (14 gp). Rock crystal (80 gp).
Oskar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy black pantaloons and a violet scarf. He has black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Roofer, his father struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Racist, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp.
Balimaar Tyndall, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large red jacket. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fierce blue eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Balimaar studied abroad. His first spouse was a Baker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has achieved small success as a Dilettante.
Motivation: He feels kind of lost in life; and to unite with his brother
Ideals: Passionate, Gifted. Flaws: Depressed. Bonds: Family, Job. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Sard (50 gp). 1 Masterwork Musical instrument.
Kerkad Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. He has scarlet crest. He has gold eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.
History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Secretive. Bonds: Immigrant, Adventurer. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 11000 sp. Chalcedony (30 gp).
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