Clerebold Hailey, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a red costume with the symbols of luck on his torso. His right leg appears badly burned and disfigured. His head has been shaved. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Racist. Bonds: Adventurer, Religious. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 pp. Red-brown spinel (120 gp).
Shifting Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His black fur is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny opal earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich, Nature. Occupation: Mason
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1600 gp. A small bag of saffron. (30 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (300 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dench Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and red with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He has green eyes and a blue hat with a violet feather.
Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of illithids once and for all.
History: Dench lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Enemies, Family, Slave. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 14)
Armor Class 10
Hit Points 64 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Red garnet (110 gp). Azurite (13 gp). Blue star sapphire (1300 gp). Jade (110 gp). Eye agate (13 gp). Deep blue spinel (1300 gp). Hematite (13 gp). Lapis lazuli (13 gp). Red-brown spinel (110 gp). Sardonyx (60 gp). Black pearl (1300 gp). Rock crystal (60 gp). Sard (60 gp). Alexandrite (1300 gp). Eye agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trynnicus Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a trident. His crest is short and scarlet. His eyes are a pleasant red.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Trynnicus does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of northern immigrants he idolized his father. His father was a soldier and died while he was still young. Trynnicus was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: He loathes his own lifestyle.
Ideals: Joker. Flaws: Depressed. Bonds: Adventurer, Military, Immigrant. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
Possessions: 600 gp. Pink pearl (40 gp). Obsidian (11 gp). Iolite (20 gp). Hematite (11 gp). Silver pearl (40 gp). Black pearl (900 gp).
Golm Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a black and brown handkerchief worn on his left side. He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of western immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Ideals: Optimist. Bonds: Attractive, Adventurer, Immigrant, Rich, Enemies. Occupation: Healer
Voice: Posh accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1000 sp. 1 Half-Plate.
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