Bharash Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He carries with him a set of whips on his belt, each one with a topaz on the hilt. His blue crest is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Bharash grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He now owns his own business.
Motivation: He's looking for his big break; and expand his business
Ideals: Fighting. Flaws: Shy. Bonds: Guardian, Adventurer, Job. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 66 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
Possessions: 160 pp. 1 Minor magic item.
Zepar Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears bulky blue painted plate armor. His whole body is exceptionally muscular. His blue hair is smooth and relatively long. His white eyes dart from person to person.
Personality: Calm and collected, he is a well trained Junk Dealer. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Farmer, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: A rival would like him out of the picture; and wants to open a new tavern
Ideals: Optimist. Bonds: Immigrant, Job, Poor, Criminal record. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 29 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 6000 sp. Black star sapphire (400 gp). Star ruby (400 gp). Star rose quartz (20 gp). Jet (100 gp). Citrine (20 gp).
Melech Weary, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Masseuse. His hair is short and blue. His eyes are gold and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.
History: Melech was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Melech grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Melech. He now owns his own business.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Job, Criminal record. Occupation: Masseuse
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 300 sp. Smoky quartz (80 gp). 1 Banded mail.
Dean Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. His chestnut hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Dean was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His childhood dream was to be a Bellfounder, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. Gold and topaz bottle stopper cork (300 gp).
Eberk Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. With bright brown hair and a scraggly beard. He has gleaming, smiling hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Eberk grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Philantrophist. Flaws: Insomniac, Fearful. Bonds: Has a crush, Adventurer. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
