Art Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. He keeps his white fur in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Stylist for the past few years.
Motivation: Sabotage a competitor; and to reunite with his old friends
Ideals: Disciplined. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp. Rich purple corundum (700 gp). Red spinel (80 gp). Chrysoprase (50 gp). 1 Minor magic item.
Ombul Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a brown scarf. He is bristling with hidden weapons, mostly longbows and axes. His blonde hair is lengthy. He has hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism. Flaws: Depressed, Ugly. Bonds: Criminal record, Family. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Blue quartz (14 gp). Violet garnet (900 gp). Emerald (1400 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item.
Aura Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has moderate length beige fur. His fierce yellow eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Optimist, Gifted. Flaws: Disease, Mundane. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. A delicate brass dragon egg (70 gp). 1 Minor magic item.
Harbek Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean red cloak covering his clean studded leather. He wears a colorful flower in his brown hair. He has several tiny amethyst earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Immigrant, Attractive, Rich, Adventurer. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp.
Anselm Middleton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears a broad hat to hide his balding. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. After months of barely getting by, Anselm managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Sabotage a competitor.
Ideals: Optimist. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 39 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: Rock crystal (20 gp). Violet garnet (1600 gp). Black pearl (1600 gp). Amber (140 gp). Onyx (20 gp). Golden yellow topaz (1600 gp). Iolite (20 gp).
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