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Advanced [show]


Three Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His brown fur has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content.

Ideals: Entrepeneur, Artistic. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Spy

Voice: American accent

Attributes [hide]

Three Of Stars, Male Tabaxi Fighter 8
Medium (5'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 18 (+4)15 (+2)
Skills Investigation +2, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a green scarf. He is portly but not overly obese. His yellow fur is heavily combed to the left. His amber eyes dart from person to person.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and an old rival family wants him found

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Spring In the Wind, Male Tabaxi Bard 3
Medium (5'10") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Nelkin Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of luck around his neck, and a greatsword on his belt. His red hair is singed and shortened. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Ugly, Addict, Impulsive. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Nelkin Stoutman, Male Halfling Adept 5
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)17 (+3) 14 (+2)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Abyssal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 500 gp. Brass mug with jade inlays (600 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item.


Social Check DCs


Pushkrimp Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear tan clothing when he does not wear armor. His brown hair is braided into rings. His eyes are a pleasant violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Pushkrimp has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants a kiss; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Selfish, Disease. Bonds: Adventurer, Has a crush. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Pushkrimp Barton, Male Half-Orc Cleric 3
Medium (6'1") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Beiro Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears professional attire. He has a long red beard with little hanging trinkets. His brown eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Professionalism, Gifted. Bonds: Attractive, Mentor, Rich. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Beiro Iranapha, Male Elf Commoner 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Athletics +2, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: 70 gp.


Social Check DCs

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