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NPC Generator

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Advanced [show]


Megged Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long chestnut hair kept up in a rat tail. His brown eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Opinionated, Professionalism. Bonds: Rich, Religious, Mentor. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Megged Royston, Male Half-Orc Druid 17
Medium (6'6") Half-Orc, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 101 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)15 (+2) 15 (+2)9 (-1)
Skills Nature +8, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Auran
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 9000 gp. Onyx (70 gp). Alexandrite (1400 gp). Clear bright green emerald (5000 gp). Golden pearl (80 gp). Black opal (1100 gp). Fire opal (1100 gp). Hematite (4 gp). Silver pearl (80 gp). Deep blue spinel (1400 gp). Eye agate (4 gp). Eye agate (4 gp). Deep green spinel (80 gp). Fire opal (1100 gp). Rock crystal (70 gp). Eye agate (4 gp). Malachite (4 gp). Zircon (70 gp). Golden yellow topaz (1400 gp). Red spinel (80 gp). Rock crystal (70 gp). Blue star sapphire (1100 gp). Fire opal (1100 gp). Fire opal (1100 gp). Red-brown spinel (80 gp). Jade (80 gp). Obsidian (4 gp). Alexandrite (1400 gp). Chalcedony (70 gp). Silver pearl (80 gp).


Social Check DCs


Cressel Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears professional attire. He wears a deerstalker hat to hide his balding. He has several tiny aquamarine earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Cressel managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Attractive, Rich, Criminal record, Mentor. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Cressel Mockery, Male Tiefling Paladin 1
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Dondon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his sai. He has a blonde handlebar mustache and slicked back blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 4 years old his parents immigrated from the north. He was taken from his home at a very young age. He left for the north, certain he would find work there.

Motivation: He has decided he is irredeemable; and he is currently in port desperately looking for someone to get him out

Flaws: Cynical. Bonds: Attractive, Slave, Immigrant. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Dondon Sunmeadow, Male Halfling Rogue 11
Small (3'1") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 72 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2300 gp. Obsidian (10 gp). Jasper (50 gp). Tiger eye turquoise (10 gp). Golden pearl (100 gp). Alexandrite (800 gp). Smoky quartz (50 gp). Bloodstone (50 gp). Red garnet (100 gp). Golden yellow topaz (800 gp). White opal (1100 gp).


Social Check DCs


Fargrim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely tan suit with white socks and a vest with buckled shoes. He has wavy chestnut hair. This gray eyed southerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in the south, but his parents moved at a very young age to the north. Fargrim was born on a far southern mountains where he grew up under the tutelage of his father, an expert Tailor. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Optimist. Flaws: Depressed, Insomniac. Bonds: Enemies, Immigrant. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Fargrim Hammerstone, Male Dwarf Druid 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. Chalcedony (80 gp). White pearl (160 gp). Jasper (80 gp).


Social Check DCs


Dreali Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: Born in the west to a Barrister, Dreali learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Dreali Selevarun, Male Elf Cleric 4
Medium (4'11") Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. Smoky quartz (60 gp).


Social Check DCs

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