Melech Peace, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair is black and curly. His red eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Interpreter.
Motivation: He has a crush on the local Cartwright; and he'd like to take his coworkers down a peg
Flaws: Disease, Lazy, Mundane. Bonds: Job, Has a crush. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 20000 cp.
Aldous Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length brown hair. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: He got into the Knight business at a young age. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 8 years.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 110 gp.
Ulfgar Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'1" western man, he is well dressed, constantly wearing a grey suit, tan shirt, and blue tie. His silver hair is thinning but still full. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and dwarven compassion
Ideals: Philantrophist, Artistic. Flaws: Ugly, Racist. Bonds: Debt. Occupation: Junk Dealer
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Erky Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His chestnut hair has been sun bleached extensively. His face is scarred and worn.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is greedy.
Ideals: Athletic, Gifted. Flaws: Ugly, Greedy. Bonds: Rich, Adventurer. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 14
Hit Points 68 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1000 gp.
Kildrak Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His hair is long and white with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His gray eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kildrak took refuge in the large cave and found the beat up trident and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He wants to meet his childhood hero.
Flaws: Insane. Bonds: Poor, Immigrant, Nature, Adventurer. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 40 gp.
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