Mreksh Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His long rusty crest is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born the only child of a wealthy merchant. Through the years after Mreksh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Mreksh's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 pp.
Abad Panic, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this man dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears his purple hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Professionalism, Fighting. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Aquan, Ignan, Auran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Kelter Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His silver hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: Wants a kiss; and he's looking for his big break
Flaws: Disease. Bonds: Job, Adventurer, Religious, Has a crush. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 74 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Halfling, Orc, Undercommon, Aquan
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1000 gp. Red-brown spinel (110 gp). Blue star sapphire (600 gp). Black pearl (900 gp). Tourmaline (110 gp). Lapis lazuli (14 gp). Jade (110 gp). Peridot (60 gp). Alexandrite (900 gp). Blue star sapphire (600 gp). Eye agate (14 gp). Golden yellow topaz (900 gp). 1 Medium magic item.
Aust Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with grey pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long golden beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Aust was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Impulsive. Bonds: Attractive, Religious, Military. Occupation: Stableman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 81 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven, Sylvan, Celestial
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 3000 gp. Golden circlet with four aquamarines (6000 gp). Embroidered and bejeweled glove (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). An abacus with copper, silver and gold markers (120 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Solid gold idol (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Gold dragon comb with red garnet eye (1200 gp). Fire opal pendant on a fine gold chain (1400 gp). Old masterpiece painting (1400 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.
Vrondiss Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears green cloth garments or leather armor. He wears his brass crest down. His eyes are likewise gold.
Personality: He will rave to anyone who will listen. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Military, Slave. Occupation: Gardener
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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