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NPC Generator

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Rolf Hamilton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is frequently practicing swordplay.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and human compassion

Flaws: Ugly, Racist. Bonds: Rich, Military, Nature. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Rolf Hamilton, Male Human Warrior 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. Tiger eye turquoise (9 gp).


Social Check DCs


Wrenn Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in yellow turtlenecks beneath a green coat with white slacks. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady violet eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with painting.

History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Mentor, Slave. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Wrenn Humplebumple, Male Gnome Rogue 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp. Tourmaline (90 gp). Jade (90 gp). Red spinel (90 gp).


Social Check DCs


Qemuel Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is kept up in a ponytail inside a top hat. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC; and wants to have a good time and be beloved

Ideals: Fighting, Athletic, Optimist. Flaws: Shy. Bonds: Attractive. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Qemuel Tolerance, Male Tiefling Druid 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Arcana +5
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Gilbert Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a Stetson hat to hide his balding. His brown eyes peer out from beneath his Stetson grey hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Gilbert Iranapha, Male Half-Elf Cleric 2
Medium (5'1") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 pp.


Social Check DCs


Thomas Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is knotted and matted. His eyes are gray and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Passionate, Pacifist. Flaws: Ugly. Bonds: Nature. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Thomas Firahel, Male Half-Elf Cleric 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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