Henry Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a simple pastel robe with brown stripes complete with hood. His white hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the north. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Henry's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 57 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Gnome, Terran
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +7
Possessions: 1000 gp. Iolite (20 gp). Rose (20 gp). Blue quartz (13 gp). Bloodstone (20 gp). Black pearl (1400 gp). Black pearl (1400 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Zircon (20 gp). Carnelian (20 gp). Deep blue spinel (1400 gp). Hematite (13 gp). Alexandrite (1400 gp). Chalcedony (20 gp). Citrine (20 gp). Silver pearl (80 gp). Amber (80 gp). Chrysoberyl (80 gp).
Cressel Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear violet clothing when he does not wear armor. He is physically well-built. His white hair is braided into rings. His eyes are likewise gold.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His job bores him to no end. He has decided to make it more interesting.
History: Sold as a small child to a slaver, Cressel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cressel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cressel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by giants. Cressel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Wants to raise his children well; and he has passion for adventuring and risk
Ideals: Joker. Bonds: Adventurer, Criminal record, Mentor, Enemies, Family. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3200 sp. 1 Masterwork Musical instrument.
Azgrom Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large black tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.
History: Born in the east his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better kind of golem.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Religious. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Minor magic item.
Oblar Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. His chestnut hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Criminal record. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp. Blue quartz (6 gp). 1 Crowbar.
Soveliss Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of the sun god on his torso. He is physically well-built. He sports a flattop hair cut. His eyes are likewise green. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Soveliss was born in the north. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Soveliss grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Soveliss. After months of barely getting by, Soveliss managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has decided he is irredeemable; and expand his business
Ideals: Persistence. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
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