Corkitron Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered grey stockings. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Corkitron was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Optimist. Bonds: Family, Poor, Adventurer. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
Possessions: 20 pp. Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (600 gp).
Pandjed Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He wears a colorful flower in his red crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.
History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +4
Possessions: 6000 sp. Violet garnet (900 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azaki Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears white painted combat armor at almost all times. He has a long chestnut beard with little hanging trinkets. He has gleaming, smiling brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a necromancer, Azaki was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Half-Elf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Professionalism. Bonds: Adventurer, Mentor. Occupation: Sculptor
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 57 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green coat over a blue low-cut shirt, and a small hat upon his head. His hair is golden and very short. His violet eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments
History: Gifted from a young age, Faran studied abroad. Faran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Faran decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Bonds: Criminal record, Job. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 10 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 26000 sp.
Gilbert Deighton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears many layers of old clothing at all times. He keeps his long brown hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. Gilbert was born on a far eastern island where he grew up under the tutelage of his mother, an expert Detective. He is searching for what he claims is his rightful reward.
Motivation: He is wracked by social anxiety; and he's looking for his big break
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer, Immigrant. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 7000 sp.
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Their contribution stands as a beacon of hope for all adventurers!