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Patrick Yardley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a pastel cloak and cross-gartered brown stockings. He is tall, broad shouldered and powerfully built. With bright chestnut hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Bonds: Attractive, Adventurer, Poor, Enemies. Occupation: Mason

Voice: Stutters

Attributes [hide]

Patrick Yardley, Male Human Barbarian 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. Carved bone or ivory statuette (20 gp).


Social Check DCs


Gubrash Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light black in addition to tight pants. He wears his chestnut hair down. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.

History: Gubrash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gubrash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Impeccable, Persistence, Fighting. Flaws: Mundane. Bonds: Poor, Family. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Gubrash Heiser, Male Half-Orc Commoner 7
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 14
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs


Forcas Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a top hat to cover his moderate length chestnut hair. His eyes are likewise silver.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Forcas took refuge in the old dungeon and found the beat up scythe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world.

Ideals: Optimist. Flaws: Impulsive, Mundane. Bonds: Attractive, Rich, Nature. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Forcas Abstract, Male Tiefling Commoner 2
Medium (6'6") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 110 gp.


Social Check DCs


Astar Vice, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. He has styled his white hair well, parting it to the right. His fierce white eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Astar was born with his father's beautiful face. His druidic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Joker, Optimist, Gifted. Bonds: Attractive, Adventurer. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Astar Vice, Male Tiefling Paladin 11
Medium (5'6") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 71 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 9 (-1)17 (+3)
Skills Intimidation +7, Nature +7
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 150 pp. Golden yellow topaz (500 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: An older man who typically wears green cloth garments or leather armor, he is not a threatening figure. With a patchy silver beard and wild silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Aramil was born in the south. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business; and he is content

Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Aramil Amakiir, Male Elf Druid 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1400 sp.


Social Check DCs

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