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NPC Generator

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Advanced [show]


Roondar Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered nunchaku and tarnished longsword as well. He has moderate length chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Bowyer, Roondar learned a great deal about his father's area of expertise. His childhood dream was to be a Butcher, but he was a colossal failure. He struck the Bowyer job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Roondar Garrick, Male Gnome Warrior 7
Small (3'8") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Ignan, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Everard Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Spice Merchant does. His golden hair and beard is wavy and long. His eyes are amber and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Forgetful. Bonds: Job, Poor, Adventurer. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Everard Willoughby, Male Human Expert 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Krimmon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" northern man, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted psionic powers by his dying sister.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Professionalism, Gifted. Bonds: Attractive, Rich, Religious. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Krimmon Tosscobble, Male Halfling Commoner 8
Small (3'1") Halfling, Lawful Good (CR 8)
Armor Class 12
Hit Points 50 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. Silver chalice with lapis lazuli gems (30 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Chatham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long red hair kept up in a rat tail. His eyes are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the north, but his parents moved at a very young age to the south. Through the years after Alexandre was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Alexandre's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to settle down with his crush

Flaws: Antagonistic. Bonds: Poor, Has a crush, Adventurer, Immigrant. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Alexandre Chatham, Male Human Druid 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 16 (+3)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 sp. Bloodstone (30 gp).


Social Check DCs


Fibblestib Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His chestnut hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born the only child of a wealthy merchant. Fibblestib was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fibblestib decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Joker, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Fibblestib Miggledy, Male Gnome Adept 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs

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