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NPC Generator

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Advanced [show]


Seebo Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His brown hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Performer, his mother struggled to pay the bills. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in shortspear use. He used his abilities to travel the world and help people.

Motivation: Many giants want him driven away.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Server

Voice: Speaks with lips pursed

Attributes [hide]

Seebo Munggen, Male Gnome Ranger 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 900 sp. Azurite (5 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alberich Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" northern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is thinning but still full. His eyes are amber and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Alberich was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Optimist, Artistic. Bonds: Family, Job. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Alberich Daerdahk, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Just what you see.


Social Check DCs


Ethereal Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is yellow and curly. His ears are large.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Ethereal Of Ivory, Male Tabaxi Fighter 10
Medium (6'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 49 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Nature +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jak Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his grey robe and has his scythe always slung over his shoulder. He has a very tight haircut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He doesn't get along with people that don't share his tastes; and he uses money and sex appeal to get what he needs

Ideals: Impeccable. Flaws: Forgetful, Disease. Bonds: Attractive, Rich. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Jak Sunmeadow, Male Halfling Commoner 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp.


Social Check DCs


Ar-Karo Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. He keeps his chestnut hair in a flapper bob. His amber eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. His family was turned out during the war. He and his family wandered south to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Joker, Entrepeneur. Flaws: PTSD. Bonds: Poor. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Ar-Karo Mori, Male Half-Orc Aristocrat 5
Medium (5'5") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs

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