Jocelyn Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, grey shirt, and violet tie, and he perpetually has his quarterstaff ready. His golden hair is knotted and matted. He has gleaming, smiling gray eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.
History: Jocelyn was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and to unite with his brother
Ideals: Fighting, Professionalism. Flaws: Antagonistic, Ugly. Bonds: Family. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp. Golden pearl (50 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item.
Great Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His fur is gray and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He is a great chef.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Great grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Great. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has comitted a past crime that haunts him to this day; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Giant, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Donaar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His red crest is smooth and relatively long. His eyes are gold.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: When he was but 8 years old his parents immigrated from the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Donaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Donaar. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Athletic. Flaws: Greedy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Theriatis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly hammers and hand crossbows. His silver hair is knotted and matted. His eyes are amber and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Theriatis hails from a village terrorized by dire rats. He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and to share knowledge with the world
Ideals: Logical. Flaws: Sensitive. Bonds: Rich, Criminal record, Enemies. Occupation: Bookbinder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Rangrim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, he is an attractive figure. He wears a fancy tan suit. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered
History: Rangrim was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Sculptor soon after.
Motivation: Marry his brother to traveling adventurers; and further expansion of business
Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
