Kerkad Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He wears a deerstalker hat to hide his balding. His red eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Ugly, Impulsive, PTSD. Bonds: Job, Rich. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 2 Thunderstones. 3 Antitoxin.
Quarethon Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy blue suit. His scarlet crest is lengthy and is close to two feet long. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Has a crush, Immigrant, Family. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 67 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (2200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Fire opal pendant on a fine gold chain (2200 gp). Jeweled anklet (4000 gp). A miniature golden chest with tiny emeralds lining the top (160 gp).
Theren Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright tan suits and hats. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Marshal business at a young age. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10000 sp.
Theodoric Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He keeps his long blonde hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theodoric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theodoric. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A rival would like him out of the picture.
Ideals: Philantrophist, Justice. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Red garnet (70 gp). Bloodstone (50 gp). Brown-green garnet (70 gp). 1 Masterwork Common Ranged Weapon.
Horza Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He keeps his black hair in a pixie cut. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Horza was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new weaver responsibilities is difficult
Flaws: Shy. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
Possessions: 70 gp.
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